Spellbound

By: Maria Bergmann Hamming and Jeppe Bergmann Hamming

In a time before reason and order, before the forests were cut down, the lakes straightened and all of the soil farmed. In the shadows, in the corner of your eyes, beneath the earth we walked upon, dwelled something not human. Before the dawn of reason shredded the shadows of magic, it was the time of the Undergrounders. Magical creatures of the North that played, danced, and longed to be near humans.

Sometimes a young man or woman would venture into the forest on Midsummer’s Eve and catch the eyes of an undergrounder. They would be lured to the halls of the Mountain King, where they would forget time, love, loyalty and all that they left behind. There they would get lost for perhaps even hundreds of years before returning to a world changed.

This scenario is about Humans and Undergrounders, about luring and being lured, about losing yourself and remembering and about finding your way back home. And it’s about those things that bring you back home: Faith, Love & Hope.

In the scenario you play a night in the halls of the Mountain King, a night of seduction, ecstasy, memories, conflict and the possibility of returning back home, when dawn disturbs the magic of the underground.

  • Dance, folklore, love, seduction
  • 10 to 25 players
  • 4 hours