By Hila Grgory Meinrat and Erez Zvulun

In Gone, players will play the family and friends of a young girl who took her own life, a year after it happened. They all carry the burden of guilt, secrets and memories. One of the players will play the echo of Lyra, not a ghost or an illusion, but a memory, a fantasy. An incarnation of what could have been, and what went wrong.

The main part of the game will be slow paced, quiet realistic drama, exploring the relationships between the characters. From time to time, characters can step out of the here and now, and play a memory they shared with Lyra, or say the things they didn’t have a chance to say.

  • Death, family, goodbyes, realistic drama
  • 7 to 10 playes
  • 4 hours