|Vagn ry||Sarabande||Spellbound||Creator's Fair||Welcome to hard times|
|Charlin Chaplin||Monet and the Moment||Life of a House||"I came to see"||White Death|
|Dramateket||Let the Sunshine In||Life of an Egg||Retropolis||We, who were washed away|
|Projektrummet||Gone||Dear Lucy||Flesh & Blood||Have you come here to play Jesus?|
|Dansesalen||A Dance through Irish history||Twist Shout||Waiting for Flight GO901||New voices in art|
By: Jeppe Bergmann Hamming and Maria Bergmann Hamming
Twelve people in a café on Montmartre at the end of the 19th century – all entangled in issues of love, beauty, freedom and truth. Day after day they live out these issues through their art, trying desperately to break free or to find that one true love.
Monet and the Moment
By Ann Kristine Eriksen & Danny Meyer Wilson
An old dying Monet looks back on his life. His memories are foggy and incosistent, but still he relives the both painfull and joyous past. Back when the hunt for the euphoria of the Moment and the creation of art, came before everything else – even family, sanity and humanity.
Let the Sunshine In
By Arne Handt
Let the Sunshine In is a larp with song & dance about a group of hippies. Songs from the 60s and 70s, which are performed by the players, support the game and deepen the emotional experience. A dedicated workshop will attune the players to that part of the larp.
By Hila Grgory Meinrat and Erez Zvulun
A year ago, Lyra took her own life. She was 16 years old. Today, family and friends gather to shoot a film in her memory. Lyra is still with them, in their memories, in their hearts, whispering in their ears. Gone is a larp about loss, guilt and trying to move on.
A Dance through Irish history
By Matthias Kaalund Keller and Gustav Wengel
The fairies live in a dimension, closely connected to ours by human emotion. Every single feeling, that is felt by men, will echo in the inner lives of the little people. Through the fairy dance we will experience the last 200 years of Irish history.
By: Maria Bergmann Hamming and Jeppe Bergmann Hamming
In a time before reason and order, before the forests were cut down, the lakes straightened and all of the soil farmed. In the shadows, in the corner of your eyes, beneath the earth we walked upon, dwelled something not human. Before the dawn of reason shredded the shadows of magic, it was the time of the Undergrounders. Magical creatures of the North that played, danced, and longed to be near humans.
Life of a House
By Ruth Trenery-Leach, Will Osmond, and Mo Holkar
This house hasn’t always been old or so empty. For a long time, it was vibrant, full of life and conversation. And how everyone came together to sing and dance to keep their spirits up! The memories and ghosts of those times past permeate the very walls. Yet all seems forgotten now. The life of this house has changed so much…
Life of an Egg
By Andrius Ūdra
You’ll have a chance to live as an egg. With egg-like contact with world, egg-like dreams and goals, egg-like purpose, egg-like destiny. It’s a roller-coaster of emotions. Players should be comfortable with some touching.
By José Castillo Meseguer, Juantxi Rodriguez
Dear Lucy is an epistolar larp. It revolves around Lucy Westenra, seen through the eyes of those that knew her, while they witness her transformation from a bright young thing into a bloodthirsty, undead being.
Twist and Shout
By Hila Grgory Meinrat and Talia Nirgad Hasson
Thin walls separate near-identical houses with near-identical families eating near-identical dinners. Smile. Eat your vegetables. Don’t raise your voice. And whatever you do, don’t let them hear the music. What would the neighbours say? An optimistic game about freedom and oppression in a society where parties are forbidden.
By Francesco Rugerfred Sedda
A game that deals with topics such as depersonalization, objectification, and possession.
“I came to see” – the damage that was done and the treasures that prevail
By Nina Essendrop & Kamilla Askholm Jørgensen
“I searched for signs of life, I searched for a path that would guide me through the black forrest, I felt alone, searching for a community.“I came to see” is a physical, immersive larp with focus on a sensual experience of nature. It is a journey through which you will explore themes of community and connection to nature.
By Frederikke Sofie Bech Høyer, Charles Bo Nielsen, Hans Christian Skaarup, Nicolai Strøm Steffensen
Based on the dystopian sci-fi movie Metropolis from 1927, this theatre-style larp takes the players through a series of scenes describing the story of the collapse of the ‘Heart Machine’. This is a Blackbox adaption of Evan Turner’s Fastaval Freeform Scenario “Metropolis” from 2012.
Flesh & Blood
By Nadja Lipsyc
Flesh & Blood is a minimalistic larp about flawed relationships between single mothers and their children; the clash between those two postures and the snowball effect of dysfunctional, fusional dynamics.
Waiting for Flight GO901
By Simon James Pettitt
You are waiting for a loved one in an airport. When the plane is first delayed your joy turns to annoyance . But as time ticks by annoyance turns to fear. You feel a hard knot in your stomach when the speakers announce: “Would anyone waiting for people onboard Flight GO901 please go to the information desk.” Soon your worst fears will be confirmed.
Welcome to Hard Times
By Karolina Soltys and David Owen
Welcome to Hard Times is a Nordic-style black-box larp about pioneer life in the American Midwest, based on the novel of the same name by E.L. Doctorow, with set design inspired by Dogville. It is a tale of human resilience and frailty, and the impossible dream of permanence.
By Nina Runa Essendrop and Simon Steen Hansen
A poetic, non-verbal larp that emphasizes physical expression. The players are guided through feelings like anger, frustration, sorrow, and fear – and the feelings of peace and closeness which follow the characters’ gentle deaths. Music by Tom Waits, Nick Cave and Johnny Cash sets the tone.
We, who were washed away
By Frederikke B. Høyer
We, who were washed away is a play about those who are faced with a choice: to survive the water or no longer exist for the surrounding world. In the play, the influence fears and dreams, loneliness and togetherness, despair or hope have on our viability will be explored.
Have you come here to play Jesus?
By Masha Karachun, Zhenja Karachun, Olga Rudak, Nastassia Sinitsyna
“Have you come here to play Jesus?” is a blackbox larp that portrays the controversial phenomenon of euthanasia in the modern world. The characters face the unbearable choice of determining whether or not to end the life of a paralyzed family member. It`s about love, family and choices we make.
New Voices in Art
By Tor Kjetil Edland, Arvid Falch, Erling Rognli
This is a minilarp about 11 artists the night before the opening of the exhibition ‘New Voices in Art’ The participants will play a version of themselves as aspiring artists. The main themes of this larp are ambition, ambivalence and aloneness. The world of modern art is used as a setting to symbolize our yearning for success and fulfillment as creative individuals.